case study

Wayfound was a course project on designing a wayfinding application for the Claude T. Bissell (BL) Building at the University of Toronto as part of INF 352 Information Design Studio II: How to Design (Professor Olivier St-Cyr). 

Have you ever gotten lost in the BL building? What was your first day like? Wayfound is designed to help people who visit the BL building navigate to their destinations conveniently.

My Role:

  • Conducted primary research
  • Analyzed data collection from primary research
  • Designed user persona and user future journey
  • Designed sequential storyboard
  • Wrote and edited summaries and descriptions

Team: Amie Liu, Alice Miao, Hadi Ahmad, Wanling Ma
Platform: Mobile 
Sector: Education (University Building Navigation)
Tools Used: Canva, Miro, Google Workspace
Skills Developed: Interaction Design, Wireframing, Prototyping, Critical Thinking, Problem-Solving, Empathy, Adaptability
Methodologies: Design Thinking Process, Design Life Cycle, User Research, Lean Evaluation, Wizard of Oz Method, Usability Testing

Problem

Our personal experiences reflect the common challenges of finding facilities and the entrance at the BL building's second-floor location. Inadequate signage compounds these difficulties, with unclear directional cues causing inconvenience and requiring extra time to navigate the building.

Solution

The goal of this project is to develop an app for dynamic and personalized navigation with real-time updates and search functionality, providing portable guidance for increased convenience compared to stationary kiosks or floor plans. The app's visibility remains unaffected during busy periods, reducing congestion.

Design Thinking Process

Secondary research

To formulate our design problem, we examined the impacts of signage used in the real-world design example. In How Design Makes the World by Scott Berkun, designer Paul Mijksenaar used three key principles to guide the design of Amsterdam's Schiphol Airport signage, aiming to make essential information easily accessible (2020):

  • Discoverability: The boarding gates are designed with black text on a yellow background for better visibility.
  • Consistency: Universal symbols with memorable icons are used throughout the airport.
  • Clarity: All signage faces the same direction as the passengers. 

Similarly, our Wayfound app was going to focus on these principles to provide users with a clear and consistent navigation experience:

Reference: Berkun, S. (2020). How Design Makes the World. Berkun Media LLC.

Primary Research

After conducting the secondary research, we used two data collection techniques, including surveys and interviews, to understand how users interact with the BL building and discover the challenges that the users face when navigating. All data collection took place for two weeks.

Interviews

  • 10 questions
  • 8 participants (BI and MI students)
  • Duration: 30-45 minutes
  • Tool: Google Docs

surveys

  • 18 questions
  • 35 respondents (BL building users)
  • Duration: 5-10 minutes
  • Tool: Google Forms

Research Analysis

Affinity diagram

We created an affinity diagram to organize the interview responses into meaningful categories: entrance, accessibility, navigation, and facilities. By clustering related information, it becomes evident where the key issues lie and what aspects need attention.

key findings

We collected qualitative data on participants' experiences and feelings regarding the BI building.

We gathered quantitative data to record easily. Survey responses were transferred to Google Forms for pie chart visualization and Google Sheets for analysis.

The key findings from the primary research suggested that although users frequently use the BI building, it has shortages in terms of design and navigation. Both the survey and interview results showed the challenges encountered and identified areas that need improvement, including accessibility and signage.

User Persona

Based on the research, we created a user persona to represent a specific user archetype.

Empathy Map

We also created an empathy map to understand and empathize with users.

Define

Through the user persona and empathy map, we identified two user pain points:

  • Unclear Entrance
  • Navigation Within Building


We also came up with three need statements to address these pain points:

  • Quilla needs a clear way to identify the main entrance, reducing frustration.
  • Quilla needs a way to navigate the building easily, minimizing confusion and stress.
  • Quilla needs a solution with clear signage, so she can safely navigate independently.

Ideation

We focused on user pain points and need statements to ensure that the potential solutions that we came up with were meaningful, user-focused, and aligned with the actual needs and experiences of the target users.

Then, we used a prioritization grid to streamline our decision-making process and prioritize the most impactful and feasible solution that could enhance the user experience in the BL building, and we found the wayfinding app to be a viable solution.

User Future Journey

We created a user future journey to envision the ideal state of the user experience. Using the wayfinding app allowed Quilla to easily find the entrance and efficiently navigate the classrooms.

Low-fidelity Prototypes

Design

Our initial prototypes were sketches and included four different frames, focusing on three key features: search functionality, navigation, and an interface for exploring the map. These frames form two distinct user flows.

lean evaluation

To validate our sketches, two first-year BI students, representatives of the primary user group frequently navigating the BL building, participated in our lean evaluation using the Wizard-of-Oz testing approach. We presented the app's functions and interface to them onsite. By observing their interaction with paper prototypes and making real-time adjustments, we identified usability issues.

Key findings:

  • Simplify the home screen by reducing elements to the logo and a "Get Started" button for a clearer appearance
  • Enlarge buttons for improved visibility
  • Add functionality for text entry and selecting options from dropdown menus
  • Display the current location on the map
  • Show a mini floor plan in the corner of the screen for quick reference
  • Include a 3D navigation screen to enhance the user experience
  • Add a back button and a filter button to improve overall navigation
  • Suggest converting plaintext information pop-ups into point form for enhanced clarity
  • Like the info icon on explore screen

Mid-fidelity Prototypes

Design

After we learned the evaluation and feedback from the low-fi prototypes, we wireframed the mid-fi prototypes and created a sequential storyboard using Canva. The design should enhance visibility to create a user-friendly interface.

Usability evaluation

To validate our mid-fidelity prototype, we used a think-aloud protocol and invited five representative users to test our app. While they were performing the test, we observed their actions and verbal thoughts.

Moving forward

Next Steps

  • Run A/B testing to optimize the user experience and identify effective changes that have a significant impact on user behavior
  • Have continuous user involvement to ensure that the app remains responsive to evolving user needs and preferences
  • Position WayFound as a tool for digitizing research related to building design, facilitating data collection through user interactions
  • Extend the utility of WayFound beyond the app itself for administrators to trial different design features virtually, such as painted lines or improved signage
  • ​​Design physical ideas, such as physical signages or directional stickers, to work with the Wayfound app
  • Use AR to provide real-time navigation that overlays on the device screens

What I Learned

  • Reflected ourselves based on user and each group member’s feedback
  • Gained a comprehensive understanding of the design process and methodologies, from initial research to prototyping and testing
  • Emphasized the importance of meeting user needs through in-depth research and analysis
  • Prioritized user-centric design, ensuring that the proposed solutions directly addressed the challenges faced by users in the BL building
  • Improved collaboration skills through effective communication within the group
  • Understood the importance of iterative design approach to create successful and user-centric solutions
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